The Architect commands six AI directors around a battle map table

Storyteller

Your AI Game Master

Every ability score matters. Every wound tells a story. Every choice has consequences. Every voice is unique.

Pathfinder 2e · D&D 5th Edition · More coming soon

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How It Works

Three steps to your first adventure

⚒️
Step 1

Forge Your World

The Architect shapes reality: game system, universe, realism mode, GM personality, 12 fine-tune sliders. Or pick a preset and jump straight in.

🧙
Step 2

Create Your Character

Any class, any race, any backstory. 10,000+ real game records at your fingertips. The GM weaves your story into the world.

♾️
Step 3

Play Continuously

No sessions. No scheduling. Take your turn whenever you want. The GM never sleeps. Your adventure runs 24/7. Play solo or with friends.

Your GM, Your Rules

Drag any slider. Watch how the GM changes. Total control over every aspect of your game.

Preset:
Realism Mode

BALANCED: Half-severity realism. Healing staggered over 2 rounds. Resting restores most HP but not all. Bleeding on critical hits. Armour degrades slowly. Rations tracked loosely. A good middle ground for players who want some grit without the full weight.

GM Creative Freedom

GM ENHANCED: The GM uses official content as a foundation but adds personal touches. That +1 longsword has a name, a history, and a faint blue glow. The goblin chieftain has a unique war cry ability. The tavern serves a homebrew ale that gives temporary HP. Official rules, custom flavour.

Humour
6
Serious
Hilarious

Your party enters the tavern. 'Oh wonderful,' the bartender mutters, immediately sliding the decorative pottery beneath the counter. He hides the good glasses next, then the portrait of his mother. He has a system.

Political Intrigue
7
Simple
Complex

Three powerful factions each want the dragon dead for entirely different reasons. The king's public 'request' is actually a loyalty test designed by his spymaster. The reward changes depending on which faction you report to first. Everyone is watching your next move.

Exploration
5
Focused
Open World

The signposted road leads to your destination, but the GM takes time to describe what you pass: a shrine with fresh offerings, a bridge where someone carved initials, smoke from a farmhouse chimney. The world feels lived in and full of stories you could follow.

Combat Frequency
8
Peaceful
Dangerous World

Danger is everywhere outside city walls. The wilderness teems with predators, rival factions, and territorial monsters. Two or three fights per day in hostile territory. Camp defence is critical. You cannot travel far without conflict.

Roleplay Depth
5
Light
Deep

The shopkeeper notices the scars on your hands as she passes you the supplies. She asks about them directly, without hesitation. Her eyes are kind but searching. Do you tell her the truth about where they came from?

Difficulty
4
Forgiving
Brutal

Enemies are starting to think. The goblin notices your wizard is unarmoured and prioritises them. Two goblins try to flank the fighter. They use furniture as cover when retreating. You need to pay attention now.

GM Sass
5
Polite
Savage

You roll a natural 3 on your attack. The GM smirks. 'A natural 3. Perhaps consider a career change? Something in agriculture, maybe. Less swinging, more planting. The goblin sidesteps your blow without effort.'

Violence
3
Mild
Graphic8-10 locked

Your arrow catches the bandit's sleeve and pins his arm against the wooden beam behind him. He struggles to free himself, fabric tearing, but takes no real wound from the shot.

Romance
3
Fade to Black
Explicit8-10 locked

You share a lingering look across the crowded tavern with the elven diplomat. Something unspoken passes between you, a warmth, a possibility. The GM describes the tension but takes it no further.

Horror
5
Calm
Terrifying8-10 locked

Your party enters the cave. The air drops several degrees in an instant. Your breath comes out in visible clouds. The hairs on your arms stand upright. Something deep in the blackness is watching you. You are certain of this without knowing why.

Twistedness
4
Wholesome
Depraved8-10 locked

Incestuous noble bloodlines maintain magical power. A party member's backstory NPC is revealed as a serial killer. The 'rescue mission' target does not want saving because they are complicit. Deeply uncomfortable revelations that redefine what you thought you knew.

Combat Evolved

This isn't “I attack. I hit. Next turn.”

🎯 Targeted Strikes

Aim for the head, arms, legs, or torso. Each zone has different hit penalties and injury effects. Target an existing wound? Expanded crit range. A broken knee means you crit on 18-20 instead of just 20. Injuries persist until healed: broken bones, severed fingers, shattered knees. Your scars become your legend.

💥 CRIT FUCK-UP!

Natural 1? Roll a d100 severity. The higher the roll, the worse it gets, and the funnier. Your weapon flies across the room. You trip into the enemy. You fireball yourself. The bard is already writing a song about it. Natural 20? Roll d100 glory. Pin enemies to walls. Cleave through two targets. The table tells this story forever.

🧠 Smart Combat

Every turn, the GM suggests 3 actions based on who your character is. A wizard spots environmental combos nobody else would notice. A barbarian sees raw power moves. Try something too clever for your stats? The GM makes you roll for it. Fail, and comedy ensues. Monsters think too: a high-INT dragon plays chess while a goblin just charges.

💊 Drugs & Alchemy

50+ fantasy substances from street-level Greysmoke to legendary Void Salt. Every high has a crash. Every boost has a cost. Addiction is real and CON saves determine if you can handle it. Become a dealer for steady income and criminal connections. Or become a customer and hope your supply holds out.

Browse The Apothecary →

Every Stat Matters

Your stats shape how you think, fight, and survive.

Every combat turn, the GM suggests 3 actions based on who your character IS. Your strongest stats determine what you naturally think of. No two characters play the same way. Try something too clever for your INT? The GM makes you roll for it. Fail, and comedy ensues.

🧠
INT

Plan

Your GM suggests environmental combos, multi-step tactics, and battlefield manipulation. Higher INT means cleverer ideas with bigger payoffs.

▼ Tap for example

Aldric sees three possibilities: the oil lamp chain above the bandits, the cracked support beam, and the fact that grease is flammable. One arrow, one spell, three enemies down.

👁
WIS

Notice

The GM describes the world in MORE DETAIL to high-WIS characters. You perceive wounds, lies, hidden dangers, and intent that others miss entirely.

▼ Tap for example

Everyone hears 'Three bandits burst through the door.' Lyralei also hears: 'The one on the left favours his right leg. Old injury. The middle one keeps glancing at the window. Escape route.'

🗣
CHA

Influence

Intimidate, negotiate, deceive, inspire, or taunt. End fights with words or make them personal. Failed attempts have real consequences.

▼ Tap for example

The bandit leader is wavering. Maren steps forward: 'Your men are burning. Your plan is ruined. Kneel, and I might let Desna show you mercy.'

DEX

React

Tumble for flanking. Disarm with precision. Dodge behind cover mid-attack. The faster you are, the more the battlefield bends to your movement.

▼ Tap for example

Lyralei rolls between the orc's legs, emerges behind him for flanking, drives her dagger into his back, then spins behind the pillar before the archers can retaliate.

💪
STR

Overpower

Throw enemies into hazards. Rip doors off hinges. Use the environment as a weapon. You do not dodge problems. You remove them.

▼ Tap for example

Grog grabs the orc by the belt and hurls him bodily into the campfire. Then he rips the bench from the floor and swings it like a battering ram into the shield wall.

🛡️
CON

Endure

CON does not give you options. It removes consequences. Shrug off pain, resist poison and addiction, fight through exhaustion. The immovable wall.

▼ Tap for example

The mace hits Grog square in the ribs. He looks down at the dent in his armour. He looks at the orc. He smiles. High CON means you keep fighting when others would fall.

Three Realism Modes

Choose how brutal you want your world to be

Classic

Standard 5e/PF2e rules. Instant healing. Full HP on rest. For players who want a traditional experience.

  • Instant healing
  • Full HP on long rest
  • Standard death rules
  • No bleeding or infection

Balanced

Recommended

The recommended default. Healing takes time. Damage has consequences. But you won't need a week to recover.

  • Potions stagger 2 rounds
  • Exhaustion on dropping to 0 HP
  • Armour degrades on crits
  • Weather affects combat

Realistic

Hardcore

Brutal. Not for the faint of heart. Every wound bleeds. Every rest matters. Death is permanent. You will fear taking damage.

  • Potions: 4 rounds (25% each)
  • Spells: 3 rounds (33% each)
  • Bleeding, infection, trauma
  • Armour + weapons degrade
  • Noise attracts enemies
  • Fire spreads realistically
  • Death requires quests to reverse

Every Wound Tells a Story

Only critical hits with a severity roll of 51% or higher leave permanent damage. Those injuries become part of your character forever: a verse in a bard's song, a flaw that defines how you fight, a scar that NPCs recognise. The same applies to your enemies.

Minor Injuries

Bruises, strains, superficial cuts. Heal on a short rest. A reminder that combat hurts, even when you win.

“The orc's club catches your shoulder. It will ache for a day or two, but nothing is broken.”

Major Injuries

Broken bones, deep wounds, dislocated joints. Require magical healing or weeks of downtime. Mechanical penalties until healed.

“Your wrist shatters. No two-handed weapons until a cleric can mend the bone. You learn to fight with your off hand.”

Permanent Injuries (Crit 51%+)

Lost eyes, severed fingers, shattered knees. Require Regenerate (7th level) or a quest. These become part of your character's identity.

“The dragon's claw takes your left eye. You gain the Blinded (left) condition permanently. But now you are the one-eyed ranger that bards write songs about.”

Build CHARACTER, Not Just Stats

You can give your character traits and flaws from the very start. A limp from a childhood accident. A fear of fire from a past trauma. A missing finger from a deal gone wrong. The GM will allow a trade-off benefit to balance each flaw, keeping your character mechanically fair but narratively rich.

Flaw: Fear of Fire

Disadvantage on saves against fire effects. Your character freezes near open flame.

Trade-off: Fire Survivor

+2 to Perception checks in smoke or low visibility. You learned to navigate by sound and smell when your village burned.

Flaw: One Arm (Lost in Battle)

Cannot use two-handed weapons or shields. Disadvantage on Athletics (climbing, grappling).

Trade-off: Unyielding Will

Advantage on saves against fear and intimidation. You have already lost the worst thing you can lose. Nothing scares you now.

The GM awards XP for playing your flaws convincingly. Lean into your fear of fire when the dragon breathes. Struggle with the one arm when climbing the cliff. Flaws are not penalties. They are opportunities for great roleplay, and the GM rewards that.

Adapt and Overcome: Prosthetics

🦾

Clockwork Hand

Restores basic grip. Can be upgraded: lockpick fingers, hidden blade, magnetic palm for disarming.

🦿

Iron Knee Brace

Restores full movement speed. Heavy: adds 5 lbs. Distinctive clanking alerts enemies in stealth.

👁️

Enchanted Eye Patch

Removes Blinded penalty. Rare versions grant Darkvision or See Invisibility. Expensive. Worth every coin.

🛡️

Locking Gauntlet

Permanently grips a weapon. Cannot be disarmed. Trade-off: cannot drop the weapon voluntarily. Designed for a broken wrist.

Prosthetics are crafted by smiths, enchanted by wizards, or found as rare loot. Your character adapts. Your story deepens. Your flaws become your legend.

The Drug Economy

50+ substances. Cartels, street dealers, temple suppliers, and military quartermasters. Every city has its own drug trade, its own laws, and its own consequences.

Dealers are NPCs with names, personalities, and agendas. Trade routes connect cities. Gangs control territory. The cleric sells Godsbreath out the back of the temple. The guard captain has a Gutter Dust problem he does not want anyone to know about.

Street

1-5 gp
Greysmoke(smoked)

Mild euphoria, +1 social checks

Perception -1. Addictive after 2 weeks daily use

2 gp
Gutter Dust(snorted)

Numbs ALL pain, suppresses HP threshold penalties

GM stops telling you your condition. You fight at 3 HP thinking you are fine

4 gp

Black Market

15-50 gp
Snakebite(injected)

DEX +2 for 1 hour

Hand tremor afterward, disadvantage on fine motor tasks

25 gp
Blackjoy(eaten)

Immune to Frightened, all penalties suppressed

Crushing depression, -3 to all checks for 6 hours

35 gp

Noble

50-200 gp
Amberveil(crystal pipe)

CHA +2, effortlessly charming

Arrogance. WIS -2, you believe you are always right

120 gp
Stardew(under tongue)

Advantage on Initiative for 4 hours

Paranoia. Everyone seems suspicious, even allies

80 gp

Religious

Temple-controlled
Godsbreath(incense)

WIS +1, possible prophetic vision from the GM

Emotional vulnerability. Disadvantage on saves vs Charmed

Donation

Military

Rationed
March Powder(mixed in water)

Removes exhaustion from forced marches

Appetite suppression, reduced rest recovery for 24 hours

Issued
Stoneskin Salve(applied)

+1 AC for 4 hours

Skin cracks and bleeds when it wears off. 1d4 damage

Issued

Underdark

100-500 gp
Spore Communion(inhaled)

Telepathic link with all creatures in 30 ft

Permanent telepathic leakage with extended use

150 gp
Void Salt(under tongue)

See into the Ethereal Plane for 10 minutes

Something on the Ethereal Plane sees YOU

300 gp
💰

Become a Dealer

Players can run drug operations as a side business. Buy low from suppliers, sell high in the right district. Build a network of criminal NPC contacts who trade information alongside product.

Income

Lucrative gold stream for the party

Contacts

Criminal NPCs who know everything

Moral Dilemmas

The cleric disapproves. The rogue thrives.

Side Quests

Find suppliers, dodge guards, crush rivals

Laundering

That much gold raises questions

XP Rewards

Creative entrepreneurship earns experience

4-Tier Addiction System

Casual

Cravings. No mechanical penalty yet.

Habitual

Weekly use required or withdrawal kicks in.

Dependent

Use every 3 days. -2 to boosted stat when sober.

Desperate

Daily use or you take damage. Will betray allies for a hit.

CON saves determine addiction resistance. Dwarves get +2. Gnomes get -2 on perception enhancers. High CON characters can experiment freely. Low CON characters play with fire.

⚔️

The Architect

You don't just play the game. You build the universe.

Every setting, every law of nature, every faction and custom creature: it's yours. The GM runs everything on autopilot. You only take the controls when you want to. Like a pilot watching the instruments: intervene when inspired, relax when it's smooth.

✈️ The Autopilot Rule: The GM handles everything by default: music, difficulty, NPCs, events, faction tracking. The Architect's controls are override switches, not primary controls. Most Architects set up the world and then play as a regular character, with no idea what the GM will throw at them. For the first time ever, the person who builds the world gets to actually PLAY in it and be surprised. They only step behind the curtain when something needs a nudge.

Choose Your Involvement

✈️
Level 1

Set & Forget

Build the world, then play as a normal player. The GM handles everything on autopilot. You only intervene if quality drops.

📊
Level 2

Quality Control

Play as a player with a simple dashboard. See session health, pacing, difficulty. Make small tweaks between sessions.

🎬
Level 3

Director

Design story arcs, schedule world events, create custom NPCs and monsters, set branching storylines, all between sessions. During gameplay, you're just a player.

🕷️
Level 4

Puppet Master

Real-time dashboard during gameplay. Trigger events, spawn NPCs, shift weather, send visions. Players never know if it's the GM or you pulling strings.

👑
Level 5

God Mode

See everything. Override GM decisions. Alter reality mid-scene. You don't play a character. You ARE the world.

Architect Powers

🌋

World Events

Schedule future events: dragon attacks, plagues, assassins. The world moves with or without the players.

👾

Custom Monsters

Design creatures with custom stats, abilities, weaknesses, and lore. The GM treats them as real.

🗣️

Custom NPCs

Build recurring characters with personality, voice type, hidden agendas, and relationship dynamics.

🔐

Secret Objectives

Give players hidden quests only they can see. Spies, curses, secret loyalties. Trust becomes fragile.

🔀

Branching Stories

Pre-design story branches. Save the village or ignore it. The world reacts either way.

⚖️

Faction System

Define factions. Every action shifts reputation. Help the guild, gain allies. Cross them, gain enemies.

🎵

Soundtrack

Ambient audio matches the scene: tavern, dungeon, combat, rain. The GM picks automatically. You override when inspired.

📈

Live Analytics

Damage stats, MVP, best rolls, worst CRIT FUCK-UPs, resources consumed, XP awarded live. No sessions, just continuous play. Check your stats anytime.

⚙️

Custom World Laws

"Magic fails near iron." "The dead rise on moonless nights." "Gold is worthless. Trade in favours." Your rules, your world.

📉

Difficulty Curve

Design the arc: easy start, gradual ramp, brutal endgame. The GM adjusts encounters to match your vision.

Live Intervention

Trigger a storm. Plant a rumour. Send a dream vision. Betray an NPC. Players never see the strings.

🛡️

World Laws

32 settings + 11 sliders. Every rule of reality is yours to define, from magic to mortality.

32 campaign choices + 11 sliders + 12 Architect powers + 5 involvement levels = your universe, your rules.

🔒

The Whisper System

Private conversations with your GM

Both players and the Architect can whisper privately to the GM, but with different authority levels. Players ask questions and make secret requests. The Architect gives directives the GM must follow. No one else sees these messages. The GM weaves them seamlessly into the story.

🔒Player Whisper

Can I steal the guard’s keys?

GM Response

DEX check DC 14, you have advantage from the shadows.

🔒Architect Whisper

Set violence to 9/10.

GM Response

Understood. Violence escalated.

🔒Player Whisper

I want to secretly betray the party.

GM Response

Interesting. We’ll need a Deception check...

🛡️ Safety lock: The GM can NEVER change its own settings without Architect authorisation. Players can request, suggest, and scheme, but only the Architect controls the rules of reality.

The GM Remembers Everything

And they will never let you forget it.

The Storyteller

“Ah, Grog.approaching ANOTHER mysterious stranger in a tavern? The last time you did that, you ended up face-down in a cooking pot, wearing nothing but a goblin's loincloth, while Aldric tried to convince the city guard you were a performance artist. But sure.go ahead. I'm sure THIS time will be different.”

Blunder Journal: Entry #47GM Sass: 8/10
📓

Blunder Journal

Every CRIT F*CK-UP recorded. Referenced later with maximum sass.

🎬

“Previously On...”

Each session opens with a recap. The GM never forgets where you left off.

🧑‍🤝‍🧑

NPC Memory

NPCs remember you. The merchant you swindled? He remembers. The guard you helped? She owes you.

Hear Your World

Every voice is unique. Every moment narrated.

GM Narration

The Storyteller speaks. Atmospheric, dramatic, with full vocal range. Male or female voice.

🧙

NPC Voices

Every NPC has a distinct voice.gruff bartenders, sinister wizards, nervous merchants. The GM speaks AS them.

💢

CRIT F*CK-UP!

When disaster strikes, you HEAR it. The GM announces critical failures with gleeful dramatic flair.

Game Systems

Play what you love

⚔️

D&D 5th Edition

The world's most popular TTRPG. Full SRD support.classes, spells, monsters, feats.

Available Now
⚔️

Pathfinder 2e Remaster

Deep, tactical, 3-action economy. Full ORC-licensed content. 10,000+ game records.

Available Now
💀

Mörk Borg

Artpunk doom metal RPG. The apocalypse is here.

Coming Soon
🐙

Call of Cthulhu

Investigate cosmic horror. Sanity is a resource.

Coming Soon
🤖

Shadowrun

Cyberpunk meets fantasy. Hack the matrix, cast fireballs.

Coming Soon
🔧

Custom System

Bring your own rules. The GM adapts to anything.

Coming Soon

Campaign Forge

32 choices. Infinite possibilities.

🌍

World

10

Game system, universe, era, region, magic, technology, economy, deities

📜

Campaign

10

Theme, length, tone, morality, stakes, death rules, reactivity, exploration

🎲

Table

8

GM personality, voice, combat style, PvP, pacing, leniency, harshness

🧙

Character

2

Starting level, content boundaries

⚙️

Fine-Tune

2

11 sliders: violence, humour, horror, GM sass, survival realism...

📱

Play Anywhere. Anytime. Continuously.

No sessions. No scheduling. No waiting for everyone to be online at once. Your adventure runs continuously. Take your turn from bed at midnight. Pick it up on the train. The GM never sleeps. The world never pauses.

If a player is unavailable, the GM can take over their character using their established priorities. The Architect sets the response window, from 10 minutes (real-time) to 48 hours (casual pace). XP is awarded live. Level up whenever you rest.

♾️

Continuous
play

💬

Chat-based
gameplay

🔊

Voice narration
on mobile

🤖

GM plays for
absent players

🌐

No download
required

10,000+ Resources at Your GM's Fingertips

Every spell, monster, feat, item, class, and rule from Pathfinder 2e and D&D 5e. Plus cross-edition inspiration from D&D 3.5e. All legally sourced under ORC and Creative Commons licences.

Your GM does not hallucinate rules. It looks them up.

🔥
1,300
Spells
💀
2,200
Monsters
1,800
Feats
🗡️
1,500
Items
🛡️
130
Classes & Subclasses
⚔️
135
Races & Heritages
🗡️
350
Deities
🩸
470
Traits
⚖️
302
Rules
🗺️
500
Lore Entries

Pathfinder 2e Remaster

The complete PF2e ruleset under the ORC licence. Every class, ancestry, spell, and monster from the core books and supplements. Free for commercial use.

D&D 5th Edition SRD

The full 5e System Reference Document under Creative Commons. Classes, spells, monsters, feats. The foundation of the world's most popular RPG.

Cross-Edition Inspiration

D&D 3.5e prestige classes, epic-level content, and classic monsters. Tagged as inspiration, not active rules. The GM draws from decades of RPG history.

Why Storyteller?

See how we compare

FeatureStorytellerAI DungeonChatGPTTraditional
AI Game Master--
Real Game Rules (16K+ records)--
Voice Narration (GM + NPCs)---
5 Ability Score Combat Pillars---
Targeted Strikes & Injuries---
3 Realism Modes---
Bleeding, Infection, Trauma---
Drugs & Alchemy (34 substances)---
GM Remembers Everything--
Mobile-First Design-
32 Campaign Choices--
Free to Play-

Join the Adventure

Players are already exploring

10,000+
Game Records
2
Game Systems Live
32
Campaign Choices

“The injury system is insane. My fighter has a scar across his eye from session 3 and I wouldn't change it for anything.”

- Early Access Player

“When the GM announced CRIT F*CK-UP and my barbarian fell off the bridge, I laughed so hard I woke up my flatmate.”

- Early Access Player

“I play on my phone during lunch breaks. 15 minutes, a few turns with the GM, and I'm back in my world. It's like reading a book that writes itself.”

- Early Access Player

Simple Pricing

Start free. Upgrade when you need more.

Adventurer

Free

  • ✓ 100 GM turns per month
  • ✓ Text-only responses
  • ✓ 1 campaign, 3 characters

Hero

$9.99/month

Popular
  • ✓ Unlimited GM turns
  • ✓ Voice narration (GM + NPCs)
  • ✓ Unlimited campaigns & characters
  • ✓ Smart combat suggestions
  • ✓ Priority support

FAQ

Common questions answered

Is this like ChatGPT playing D&D?+
No. ChatGPT doesn't know game rules, can't track combat, forgets everything between messages, and hallucinates rules. Storyteller has 10,000+ real game records, tracks HP/conditions/initiative/inventory, remembers your entire campaign history, and enforces actual PF2e/5e rules.
Do I need to know the rules?+
Not at all. Every combat turn, the GM suggests 3 actions based on your character's strongest stats and abilities. The GM explains rules as they come up. You can learn as you play.
Can I play with friends?+
Multiplayer is coming soon. For now, Storyteller is a solo experience.you and the AI GM. Multiplayer will support 2-6 players with real-time WebSocket chat, shared combat, and party coordination.
What game systems are supported?+
D&D 5th Edition and Pathfinder 2e Remaster are fully supported with complete game data. Mörk Borg, Call of Cthulhu, Shadowrun, and custom systems are coming soon.
Is it really free?+
Yes. The Adventurer tier gives you 100 GM turns per month with text-only responses. That's enough for several sessions. The Hero tier ($9.99/month) adds unlimited turns, voice narration, and more.
Is my progress saved?+
Yes. Your characters, campaigns, and session history are saved to your account. Play on your phone, continue on desktop. Nothing is lost.
How realistic is Realistic mode?+
Very. Wounds bleed. Infections spread. Armour degrades. Weapons break. Weather affects combat. Noise attracts enemies. Fire spreads. Death is permanent without rare magic. It's not for the faint of heart.
What about the drugs system?+
34 substances, each boosting one stat while degrading another. Addiction is real. 4 tiers from casual to desperate. CON saves determine if you can handle it. Everything has a trade-off.
Can players cheat or hack the GM?+
No. Every dice roll, damage calculation, spell slot, and stat check is computed by a deterministic rules engine on the server. The GM narrates, it never calculates. If you try to claim abilities you don't have, declare things that aren't there, or manipulate the world, the GM will play along just long enough to get your hopes up, then deliver a devastating (and hilarious) reversal with a real mechanical penalty. We call it the Hubris System. The only person who can override the GM is The Architect (the campaign creator), who can whisper secret instructions to the GM at any time. Players cannot.

Ready to Play?

Your AI Game Master is waiting. Choose your world. Choose your master.

Start Your Adventure.Free